![]() Has in-order data delivery: data is read by our application in the order it was written by the sender. In other words, the following will always output a response. Is reliable: packets dropped in the network are detected and retransmitted by the sender. The reason I am reporting this as an issue with Packet Sender is that nectat (nc) does not output any blank responses (for me, pretty much ruling out the TCP server as the source of the problem). However, in good network conditions (LAN) the blank results seem to all take around 0.01s whereas the expected results take around 0.006s ![]() Response times are all within the margin of network transfers. However is does also blank out other responses and occasionally also render false but very rarely the error string. Seems to happen most when the response would be false or error. Thank you for help, Now I am sending data using socketwrite() and when I am trying to read data using socketread() it returns the following message: socketread(): unable to read from socket 10054: An existing connection was forcibly closed by the remote host. Using Packet Sender on both Mac and Windows I am getting intermittent blank responses rendered in the UI. The duplicate-SACK option, an extension to the SACK option that was defined in May 2000 in RFC 2883, solves this problem. If it does so, the TCP sender will retransmit the segment previous to the out-of-order packet and slow its data delivery rate for that connection. Simple true/ false responses or some data or the string error. A TCP sender may interpret an out-of-order segment delivery as a lost segment. Once connected, Netcat will automatically. Calling a TCP server, it is expected to always output a response. When one TCP peer is sending out TCP packets for which there is no response received from the other end, the TCP peer would end up retransmitting the data and when there is no response received, it would end the session by sending an ACK RESET (this means that the application acknowledges whatever data is exchanged so. Sending TCP/UDP packets using Netcat Create an initial socket to establish a connection from server to the client.
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